Physics · Module P01

Mechanics —
Motion, Force & Energy

Mechanics is the study of how things move and why. From Newton's laws to simple machines — these concepts appear in CDS, NDA & AFCAT every single year, and are completely learnable even from scratch.

Beginner Friendly CDS · NDA · AFCAT 25 Practice Questions

This module covers: distance vs displacement, speed vs velocity, Newton's three laws, gravitation, friction, work, energy and power, and simple machines. No complex math — just the concepts, formulas in plain English, and the exact patterns that appear in CDS/NDA/AFCAT.

Section 1 — Motion: Distance, Displacement, Speed & Velocity
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Distance vs Displacement
Scalar vs vector — the first distinction in mechanics

When an object moves, we can describe its change in position in two ways — distance (how much total path it covered) and displacement (how far it is from where it started, in a straight line).

FeatureDistanceDisplacement
DefinitionTotal path length coveredShortest straight-line distance from start to end point
TypeScalar (magnitude only)Vector (magnitude + direction)
Can be zero?Only if object doesn't moveCan be zero even if object moves (e.g. full circle)
Can be negative?NeverYes (depends on direction)
ExampleRunning 400m on a trackBack at start = 0 displacement
Simple Analogy

Imagine walking from your room to the kitchen and back. Distance = total steps walked. Displacement = zero (you ended where you started).

⚑ Exam Trap

If a person runs one complete lap of a circular track of radius r, distance = 2πr but displacement = zero. This exact scenario appears in CDS/NDA multiple times.

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Speed, Velocity & Acceleration
How fast, how fast in which direction, and how fast is it changing
QuantityDefinitionTypeFormula
SpeedDistance covered per unit timeScalarSpeed = Distance ÷ Time
VelocityDisplacement per unit timeVectorVelocity = Displacement ÷ Time
AccelerationRate of change of velocityVectora = (v − u) ÷ t
Equations of Motion (3 Golden Equations)
  • v = u + at  →  Final velocity = Initial velocity + (acceleration × time)
  • s = ut + ½at²  →  Distance = (initial vel × time) + ½(accel × time²)
  • v² = u² + 2as  →  Final vel² = Initial vel² + 2(accel × distance)
Key Points
  • SI unit of speed/velocity = metre per second (m/s)
  • SI unit of acceleration = m/s²
  • A body moving in a circle at constant speed still has acceleration (centripetal) — because direction keeps changing
  • Uniform motion = constant speed in a straight line (zero acceleration)
  • Retardation / Deceleration = negative acceleration (slowing down)
Section 2 — Newton's Three Laws of Motion
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First Law — Law of Inertia
"An object at rest stays at rest…"
Newton's First Law

An object continues to be in its state of rest or uniform motion in a straight line unless acted upon by an external unbalanced force.

Inertia is the tendency of an object to resist change in its state of motion. More mass = more inertia.

Real-Life Examples
  • When a bus suddenly brakes, passengers lean forward (their body resists the change — inertia of motion)
  • When a bus suddenly starts moving, passengers lean backward (inertia of rest)
  • A ball rolling on a smooth surface keeps rolling — no friction means nothing stops it
  • Shaking a wet umbrella — water flies off (inertia of motion of water droplets)
⚑ Exam Trap

The First Law is also called the "Law of Inertia". Inertia depends on mass only — NOT on velocity, shape, or size. A heavier truck has more inertia than a bicycle.

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Second Law — Law of Force & Acceleration
F = ma — the most used formula in mechanics
Newton's Second Law

The rate of change of momentum of a body is directly proportional to the applied force and takes place in the direction of the force.

F = ma  →  Force = Mass × Acceleration

Key Formulas from Second Law
  • F = ma  →  Force (N) = mass (kg) × acceleration (m/s²)
  • Momentum (p) = mv  →  mass × velocity. SI unit = kg·m/s
  • F = Δp ÷ t  →  Force = change in momentum ÷ time
  • Impulse = F × t = Δp  →  Force × time = change in momentum
Key Points
  • SI unit of Force = Newton (N) = kg·m/s²
  • SI unit of Momentum = kg·m/s
  • Impulse explains why: catching a ball slowly hurts less (longer time = smaller force)
  • A fielder draws their hands back while catching a ball — to increase time and reduce force (impulse)
  • Seat belts, airbags, and padding all work on the impulse principle
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Third Law — Law of Action & Reaction
"Every action has an equal and opposite reaction"
Newton's Third Law

For every action, there is an equal and opposite reaction. The two forces always act on different objects — never on the same object.

Real-Life Examples
  • Rocket propulsion — gases pushed backward (action), rocket pushed forward (reaction)
  • Recoil of a gun — bullet goes forward, gun kicks backward
  • Swimming — swimmer pushes water backward, water pushes swimmer forward
  • Walking — foot pushes ground backward, ground pushes foot forward
  • Boat & oar — oar pushes water, water pushes boat forward
⚑ Exam Trap — Conservation of Momentum

The Third Law leads to the Law of Conservation of Momentum: in the absence of external forces, the total momentum of a system remains constant. Gun + bullet example: momentum before firing = 0. After firing: bullet forward momentum = gun backward momentum (recoil). This is directly tested.

Section 3 — Gravitation
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Newton's Law of Gravitation & 'g'
Why things fall and how fast they fall
Universal Law of Gravitation

Every two objects in the universe attract each other with a force that is:
directly proportional to the product of their masses
inversely proportional to the square of the distance between them

Gravitation Formulas
  • F = Gm₁m₂ / r²  →  G = 6.67 × 10⁻¹¹ N·m²/kg² (Universal constant)
  • g = GM/R²  →  g on Earth surface ≈ 9.8 m/s² (use 10 m/s² in exams)
  • Weight = mg  →  Weight (N) = mass (kg) × g (m/s²)
Key Facts on 'g' — Very Frequently Asked
  • g decreases as you go higher above Earth's surface
  • g decreases as you go deeper inside the Earth
  • g is maximum at the poles (Earth is flatter, closer to centre)
  • g is minimum at the equator
  • g on Moon = g/6 = about 1.63 m/s² (1/6th of Earth's)
  • Mass = constant everywhere · Weight = varies with location
  • In free fall / space — weightlessness (weight = 0, mass ≠ 0)
⚑ Most Tested Trap — Mass vs Weight
  • Mass = amount of matter. Measured in kg. Does NOT change anywhere in universe.
  • Weight = gravitational force on the mass = mg. Changes with location (moon, poles, equator).
  • An astronaut in space has mass but is weightless (apparent weight = 0).
Section 4 — Friction
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Friction — The Necessary Evil
Types, causes, and how to increase or reduce it

Friction is a force that opposes the relative motion between two surfaces in contact. It acts parallel to the surface and opposite to the direction of motion.

TypeDescriptionExample
Static frictionActs when object is at rest — prevents start of motion. Highest friction.Pushing a heavy box that won't move
Sliding/Kinetic frictionActs when object is moving. Less than static.Block sliding on a table
Rolling frictionActs when object rolls. Least of all three.Ball rolling on ground
Fluid frictionResistance in liquids/gases. Also called drag/viscosity.Fish swimming in water
Order of Friction (Highest → Lowest)
  • Static > Sliding (Kinetic) > Rolling
  • This is why wheels were invented — rolling friction is far less than sliding
  • Friction increases with: rough surfaces, more weight (normal force)
  • Friction decreases with: smooth surfaces, lubrication (oil/grease), ball bearings, streamlining
Friction — Friend or Enemy?

Useful friction: walking, writing, brakes, matches, climbing
Harmful friction: wear and tear of machines, heat generated in engines, tyre wear

Section 5 — Work, Energy & Power
Work & Energy
Definitions, formulas and conservation law
Definition of Work (in Physics)

Work is done when a force causes displacement in the direction of the force.
W = F × d × cos θ  (θ = angle between force and displacement)

Work, Energy & Power Formulas
  • Work (W) = F × d  →  Unit = Joule (J). 1 J = 1 N × 1 m
  • KE = ½mv²  →  Kinetic energy = ½ × mass × velocity²
  • PE = mgh  →  Potential energy = mass × g × height
  • Power (P) = W ÷ t  →  Unit = Watt (W). 1 Watt = 1 J/s
  • 1 Horsepower = 746 Watts
  • 1 kWh = 3.6 × 10⁶ J  →  unit of electrical energy (unit of electricity)
Law of Conservation of Energy
  • Energy can neither be created nor destroyed — only converted from one form to another
  • Total KE + PE = constant (in absence of friction) — called mechanical energy
  • At the highest point of a pendulum: PE is maximum, KE is zero
  • At the lowest point of a pendulum: KE is maximum, PE is zero
  • A falling object: PE converts to KE as it falls
⚑ When is Work ZERO?
  • Force is applied but no displacement (pushing a wall — no work done)
  • Force is perpendicular to displacement (cos 90° = 0): a coolie carrying luggage on his head while walking horizontally — force is upward, displacement is horizontal — work done by coolie = 0
  • This "coolie" example is a classic CDS/NDA question
Section 6 — Simple Machines & Pressure
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Simple Machines
Lever, pulley, inclined plane — mechanical advantage explained

Simple machines help us do work more easily — they don't reduce the total work done, but they allow us to apply a smaller force over a larger distance.

Mechanical Advantage (MA)
  • MA = Load ÷ Effort  →  Ratio of output force to input force
  • Efficiency = (Output work ÷ Input work) × 100%
  • No machine is 100% efficient (friction always causes some energy loss)
MachineClass / TypeExampleMA
Lever — Class 1Fulcrum between load and effortSee-saw, scissors, pliers, crowbarCan be > or < 1
Lever — Class 2Load between fulcrum and effortWheelbarrow, nutcracker, bottle openerAlways > 1
Lever — Class 3Effort between fulcrum and loadTweezers, broom, forceps, human forearmAlways < 1
Pulley (fixed)Changes direction of forceDrawing water from well= 1
Pulley (movable)Reduces effort neededCranes, elevators> 1
Inclined planeSpreads work over longer distanceRamp, screw, wedge> 1
⚑ Exam Trap — Human Body as a Machine
  • Forearm = Class 3 lever (bicep effort is between elbow fulcrum and hand load)
  • Head nodding = Class 1 lever (neck vertebra is fulcrum)
  • Standing on tiptoe = Class 2 lever (ball of foot is fulcrum, body weight is load, calf muscle is effort)
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Pressure — Pascal's Law & Archimedes' Principle
Fluids, buoyancy and why ships float
Pressure Formulas
  • Pressure = Force ÷ Area  →  Unit = Pascal (Pa) = N/m²
  • Fluid pressure = ρgh  →  density × g × height of fluid column
Pascal's Law

Pressure applied to an enclosed liquid is transmitted equally in all directions. This is the principle behind hydraulic machines — hydraulic brakes, hydraulic lift, hydraulic jack.

Archimedes' Principle

When a body is wholly or partially immersed in a fluid, it experiences an upward buoyant force equal to the weight of the fluid displaced.

Key Applications — Frequently Asked
  • A ship floats because it displaces water equal to its own weight
  • Iron is denser than water, but an iron ship floats because of its hollow shape (displaces more water)
  • Hydrometer — measures density/specific gravity of liquids using Archimedes' principle
  • Lactometer — checks purity of milk
  • Dead Sea — very high salt content → high density → people float easily
  • A body sinks if its density > liquid; floats if density ≤ liquid
⚑ Pressure Traps
  • Sharp knife cuts easily — same force, smaller area = more pressure
  • Snowshoes spread weight over large area = less pressure (don't sink in snow)
  • High heels = small area = very high pressure on floor
  • Atmospheric pressure at sea level = 1 atm = 101325 Pa ≈ 1.013 × 10⁵ Pa
Section 7 — Projectile & Circular Motion
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Projectile Motion & Circular Motion
Combined motion concepts for NDA level
Projectile Motion — Key Facts
  • Projectile = object thrown at an angle, moves under gravity only
  • Horizontal velocity remains constant (no air resistance assumed)
  • Vertical velocity changes due to gravity (g)
  • Maximum range achieved at angle of 45°
  • At the highest point: vertical velocity = 0, horizontal velocity = unchanged
  • Path is always a parabola
Circular Motion — Key Facts
  • Object moving in circle has centripetal acceleration — directed toward centre
  • Centripetal force = mv²/r (always directed inward toward centre)
  • Centrifugal force = apparent outward force felt by the moving object (not a real force — it's a pseudo/fictitious force)
  • A satellite in orbit is in continuous free fall — centripetal force = gravitational force
  • Banking of roads — allows vehicles to take turns safely without skidding
⚑ Key Trap — Centripetal vs Centrifugal

Centripetal is a real force directed inward (gravity for satellites, tension for a stone in a sling, friction for a car on a curve). Centrifugal is NOT a real force — it is a feeling of being pushed outward due to inertia. This distinction is directly tested in NDA.

All key formulas, laws and facts from this module — scan this before your exam.

Distance vs Displacement
  • Distance = total path covered (scalar)
  • Displacement = shortest straight line, start to end (vector)
  • One full circle → distance = 2πr · displacement = zero
  • Speed = Distance ÷ Time (scalar)
  • Velocity = Displacement ÷ Time (vector)
  • Acceleration = Change in velocity ÷ Time
Equations of Motion
  • v = u + at
  • s = ut + ½at²
  • v² = u² + 2as
  • u = initial velocity · v = final velocity
  • a = acceleration · s = distance · t = time
  • For free fall: a = g = 9.8 m/s² (use 10)
Newton's Three Laws
  • 1st Law = Law of Inertia · F = 0 → no change in motion
  • Inertia ∝ mass only
  • 2nd Law: F = ma · Momentum = mv
  • SI unit of force = Newton (N)
  • 3rd Law: Action = equal and opposite Reaction
  • Rocket, recoil of gun, swimming = 3rd law
Gravitation
  • F = Gm₁m₂/r² · G = 6.67×10⁻¹¹ N·m²/kg²
  • g on Earth ≈ 9.8 m/s² (use 10 in exam)
  • g on Moon = g/6
  • g max at poles · g min at equator
  • g decreases going up OR going deep inside Earth
  • Mass = constant · Weight = mg (varies)
Friction
  • Static > Sliding > Rolling (order)
  • Rolling friction is least → wheels invented
  • Friction increases: rough surface, more weight
  • Friction decreases: lubricants, ball bearings
  • Useful: walking, brakes, writing, matches
  • Harmful: wear & tear, heat in machines
Work, Energy & Power
  • W = F×d · Unit = Joule (J)
  • Work = zero when F ⊥ displacement (coolie example)
  • KE = ½mv² · PE = mgh
  • Power = W÷t · Unit = Watt (W)
  • 1 HP = 746 W · 1 kWh = 3.6×10⁶ J
  • Pendulum bottom: KE max · Top: PE max
Levers & Machines
  • Class 1: Fulcrum between load & effort → see-saw, scissors
  • Class 2: Load in middle → wheelbarrow, nutcracker
  • Class 3: Effort in middle → tweezers, forearm
  • MA = Load ÷ Effort
  • No machine = 100% efficient (friction)
  • Hydraulic machines work on Pascal's Law
Pressure & Buoyancy
  • Pressure = Force ÷ Area · Unit = Pascal (Pa)
  • Pascal's Law → hydraulic brakes, lift, jack
  • Archimedes: buoyant force = weight of fluid displaced
  • Object floats if density ≤ liquid density
  • Dead Sea: high salt → high density → easy floating
  • Hydrometer → measures liquid density
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